Refine
Clear All
Your Track:
Live:
Search in:
Masters of the Forge | Warhammer 40k Narrative Play Podcast | Radio
Masters of the Forge | Warhammer 40k Narrative Play Podcast | Radio

Masters of the Forge | Warhammer 40k Narrative Play Podcast | Radio

A podcast devoted to bringing the world of Warhammer 40,000 to life on the tabletop.

Available Episodes 10

Jason and Adam came up with fantasy Crusade armies using the new Space Marines Codex, exploring two different ways you can theme your Crusades. Jason put together an example of how you can build a force that represents one specific aspect of a diverse faction while Adam builds a force that represents the unique flavor of a Chapter with a distinct combat doctrine.

Timestamps:

Intro: 0:00:00 - 0:33:34 Oathsworn Campaigs: 0:33:34 - 0:59:02 Crusade Armies: 0:59:02 - 1:51:25 Outro: 1:51:25 to end

The fellas got together for real life to celebrate their friend, play Warhammer, and enjoy the finer things.

Kendrick and Adam have been playing an ongoing campaign using the Leviathan supplement. They get together to discuss the goings-on of the campaign and to discuss the new Tyranids models and Codex. Thanks to Warhammer Community Team for providing the new models and Codex for discussion.

Check out Administratum by GoonHammer: https://administratum.goonhammer.com/

Timestamps:

Intro: 0:00:00 - 0:38:12 Crusade Forces: 0:38:12 - 1:12:41 Campaign Events: 1:12:41 - 1:41:48 The New Tyranids: 1:41:48 - 1:57:26 Outro: 1:57:26 - end

We begin our adventure breathing new life into old supplements with the Wrath of Magnus. In this episode, we convert the missions and some special mission rules in that book for 10th edition.

Timestamps

Intro: 0:00:00 - 0:43:05 Wrath of Magnus 10E Glow-Up: 0:43:05 - 1:26:26 Outro: 1:26:26 - end

After a brief overview of the previous Tyrannic Wars, we discuss the details of the 4th and some of the old campaign rules for Tyranids.

Timestamps:

Intro: 0:00:00 - 0:53:33 4th Tyrannic War: 0:53:33 - 1:33:07 Old Tyranid Campaigns: 1:33:07 - 2:02:25 Outro: 2:02:25 to end

We are certain we are all mature enough to actually adapt the Crusade rules in our Codexes for 10th edition without too much of a bother. I think you'll find, by our discussion, that it's a breeze and well worth it.

Timestamps

Intro: 0:00:00 - 0:52:40 Orks: 0:52:40 - 1:16:20 Thousand Sons: 1:16:20 - 1:39:45 Outro: 1:39:45 to end

With several games under our belt, we were joined by our local crew of Warhammer 40k enthusiasts to discuss the new edition.

In this episode, Jason and Adam played a couple of quick Chapter Approved games to get a feel for 10th Edition. Adam also got together with Kendrick to play two Crusade games.

Timestamps:

Intro: 0:00:00 - 0:33:14 Thousand Sons vs Orks Chapter Approved Games: 1: 33:14 - 1:10:33 Tyranids vs Orks Crusade Games: 1:10:33 - 2:16:31 Outro: 2:16:31 - end

Shortly on the heels of our Episode 208 recording, we got together to discuss the new Crusade rules in 10th edition. We also quickly go over some of the differences in the new Core Rules.

Timestamps: Intro: 0:00:00 - 0:24:11 New Core Rules: 0:24:11 - 1:21:28 10th Edition on Crusade: 1:21:28 - 2:29:59 Outro: 2:29:59 - end

Cover artwork is 40k concept art by ukitakumuki.

We're back after a turbulent May to chat about the final game in our Crusade campaign, Incursion in Lucky Space. The Rogue Traders' voidsmen attempt to shut down the ritual which threatens to innundate the Hubris of Saint Uther with a tide of neverborn foes.

Timestamps:

Intro: 0:00:00 - 0:37:05 Battle Report: 37:05 - 1:21:56  Narrative and Outro: 1:21:56 - end