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Final Fancast
Final Fancast

Final Fancast

Two millennials with maxed out goofball stats tackle one of the biggest video game series of all time. Mike (lifelong superfan) initiates Remy (total FF newbie) into the arcane secrets of Final Fantasy one game at a time. Ridiculousness ensues. Friendships are tested. Each episode, more final than the last.

Available Episodes 9

Remy's upset about something. Not sure what. The podcast ends, but then it keeps going anyway. Mike is attacked by a wild quiz. The toad spell becomes Remy's entire way of life. The Red Soul is back – but not for long. The Basilisk is also back but it's okay actually. Cyclone fortresses are cool but how do they work? Joe Rogan’s not gonna see this episode coming.

We play until we defeat Gottos in Fynn then drop by the Tower of Mysidia. Garland sasses us on mic. We celebrate our first chocobo sighting then face our greatest challenge yet: pronunciation. Mike and Remy steal a sacred artifact and kill a member of an endangered species. Gosh, what else happened? Enter Layla the pirate. Exit the king. We break out of the prison in our mind. Plus, move over flat Earth theory -- the toroid globe is here to explain the world map.

Mike & Remy say goodbye to Josef, say hello to Pancake Josef, snowcraft into the icy Snow Cave, and finally blow up the Dreadnaught. Now we have questions. Is the Adamantoise actually a turtle or a tortoise? Why the Red Soul gotta be so nasty? Why is gold stuff better than mythril stuff? What happens if we blow up the dreadnought before saving Princess Hilda? Can Were-Panthers turn into humans or…? Whyyyyyy so many empty rooms?

We play until the Dreadnaught takes off. Actually we still like this game a lot. Airships are cool. Dreadnoughts are very cool. But then Palamecia does war crimes. Let’s talk about what makes FFII unique so far. New mechanics, new ways of interacting. Remy gets wrecked by werewolves and vampires. Will other Universal Monsters join in later? This game tells you what areas you’re supposed to wait to enter by ruthlessly killing you when you step out of line. Plus: Purple Pajama Wizard betrayal

First episode of Final Fantasy II. We played until we rescued the miners and Josef's daughter, Nelly, from the Mythril mine and return to Altair. We got a full FF game under our belt now and we’re feeling ourselves. One step closer to FF podcasting legitimacy. Mike gets a super legit Final Fantasy pop quiz! Enter Minwu, a favorite character to whom nothing bad shall ever happen. Final Fantasy II’s keyword system and unique skill development. Hey wait, there’s writing and characters and stuff in this game. Hey, why is the inn charging me based on my desperation for healing? What kind of hospitality/healthcare system is this?

We finished Final Fantasy I! Time loops are literally the worst. How do they even work? Aesthetics of a fallen civilization: always be robed. Did they originally try to call it Fighting Fantasy? Really? BUT FOR REAL, THOUGH? Plus listen in to our very first Final Fancast “Final Fancast” where we discuss which character Awkwafina should play in the movie version.

One Last Thing

Here's that old Nintendo Power bit Mike was talking about.

Credits

Let's play the Cave of Trials through defeating the Kraken. Mike vents his spleen about FF16. Remy vents their spleen about memorization puzzles. Mike encounters his very first time loop and has to replay the first game thus far. We have our first airship sighting in the series, our characters evolve like Pokemon, and we chill with our new bestie, Bahamut. What do the Black Mage and the Invisible Man from Hotel Transylvania have in common? Let’s think too hard about what oxy-ale is and how it works. Fairy slavery is very bad, actually. Don’t do it. Mike attains a surprising new credentials after being quizzed on dia-bility. Then we'll get our James Cameron on and take this submarine for a spin. Finally, Remy forgets an important step in completing the Sunken Temple and Mike as attakced by Harry Potter slash fic.

We're playing from the Lich's defeat up 'til we nab the Fire and Ice Crystals. Lessons are learned along the way, like instant death spells sound metal AF but are bad actually. Plus, we'll take our first Mythology Minute (or five) to talk about dwarves and elves. Can we get some therapy for the guy who’s sleeping against a gravestone? What does any of this have to do with Mr. Bucket? Plus Mike and Remy take sensory damage.

The journey of a thousand games begins with a single save file. Mike and Remy start from Square(-Enix) one: the very beginning of FFI. Mike outlines his storied relationship with the Final Fantasy series. Remy recites what they know, which isn’t very much and also isn’t very accurate. Valuable lessons are learned about life, death, and one key difference between churches in Final Fantasy and churches in real life... as far as we know.