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PlayAARG.com Game Play Recordings
PlayAARG.com Game Play Recordings

PlayAARG.com Game Play Recordings

Actual play audio recordings of AARG RPG system, most GMed by the system designer

Available Episodes 10

This week the Headlanders arrive at the library, only to find that Bucco's men beat them to it. But they don't have the key, the Headlanders do. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_30)

This week, the paranoia begins as the Aurors start to wonder if the whole world really is out to get them. Or, more precisely, was out to get their predecessors and they inherited that. (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_American_Auror_Ep_8)

When a super-powered eco-terrorist wreaks havoc in a small, Louisiana town the super-powered yokel cops wreak havoc right back. You can download the DYNAMO system for free. (More episode notes at http://www.playaarg.com/podcast/non-aarg/PlayAARG-Dynamo-Blackfish)

This week's episode works hard to earn that NSFW tag! And make sure to check the episode notes for a picture of the "key"! (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_29)

There is a short catch-up on the PlayAARG website if you skipped episode 6. Complete show notes for episode 7 also on the website. (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_American_Auror_Ep_7)

Last episode, the Headlanders returned to the home they've never seen, Fort Headland, only to find that Ambros Bucco's mage boats had beaten them there. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_28)

Please read the notes on this episode on the PlayAARG website. (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_American_Auror_Ep_6)

The filming of a Z-grade horror flick goes awry when the actor playing the evil necromancer turns out to be a little too method. Guest GM Corey runs us through a game of Dynamo. You can download the DYNAMO system for free. (More episode notes at http://www.playaarg.com/podcast/non-aarg/misdirected)

The Headlanders are back in allied territory and big changes are afoot. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_27)

The Aurors take stock of their recent failure and make plans. But first, a trip to a haunted summer camp. (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_American_Auror_Ep_5)